Designer Diary · October 5, 2026
Zero-Days, Passwords, and Other Bad Days in IT
The stories behind Zero-Day Triage and Verify Me, two very different card games inspired by the computer and cybersecurity world.
Notes from the workshop
Stories from the studio: thoughts on designing games, sharing them freely, and making more room for people to gather around a table.
Designer Diary · October 5, 2026
The stories behind Zero-Day Triage and Verify Me, two very different card games inspired by the computer and cybersecurity world.
Designer Diary · October 5, 2026
How an unexpected setting on my home network, a lifetime around computers, and a love of trick-taking became Firewall.
Designer Diary · September 13, 2026
History does not have to become homework to matter at the game table. A good historical game can be fun first and still leave players wanting to know what really happened.
Studio News · September 11, 2026
What In Development, Playtesting, Seeking Publisher, Self-Published, and Retired actually tell you about a Disrupt Games design—and what you should expect when you open one.
Studio News · September 11, 2026
Why Disrupt Games wants its games on your table, why I genuinely value Creative Commons, and why the games use a different permission model that keeps both free play and future publishing possibilities open.
Studio News · July 18, 2026
A few updates from the design table, plus plenty more games to come.