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Auction card game

Grand Bid

Offer cards for auction, bid secretly to win them, and score your longest consecutive numerical run.

  • 3 players
  • Trick-Taking
  • Card Game
  • Completed design
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Overview

A game made for the table.

Players take turns offering cards from their hand for auction. The other two players secretly bid to win the offered card and add it to their tableau. The highest bidder wins the card but pays their bid to the offerer. At the end of the round, each player scores their longest consecutive run of numbers.

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Official Grand Bid rules

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Current rules included

Rules overview

Grand Bid

An auction card game for 3 players

Overview

Players take turns offering cards from their hand for auction. The other two players secretly bid to win the offered card and add it to their tableau. The highest bidder wins the card but pays their bid to the offerer. At the end of the round, each player scores their longest consecutive run of numbers.

Glossary

Hand — Cards held privately. Used for offering and bidding. Tableau — Your face-up collection of won cards. Visible to all players. Only tableau cards score. Offer — Playing a card from your hand face up for auction. Bid — Placing cards from your hand face down to compete for the offered card. Only the number of cards matters, not their values. Pass — Choosing not to bid (placing zero cards). Run — A consecutive sequence of numbers with no gaps (e.g., 3-4-5-6 is a run of 4). Double Offer — Triggered when nobody bids on an offered card. The offerer plays a second card and bidding restarts. Self-take — When nobody bids on a Double Offer. The offerer claims one of the two cards for their tableau. Discard pile — A face-up area for cards removed from play. Visible to all players.

The Deck

Standard 52-card deck. Remove all Jacks, Queens, and Kings. Aces count as 1. The remaining deck contains 40 cards: four copies each of the numbers 1 through 10.

Goal

Win cards through auctions and build the longest consecutive run in your tableau. Suits do not matter. Runs do not wrap from 10 to 1.

Setup

  1. Shuffle all 40 cards.
  2. Deal 13 cards to each player.
  3. Set the 1 remaining card aside face down without revealing it. It is out of play for the round.
  4. Each player starts with an empty tableau.
  5. Choose a starting offerer by any agreed method.

Playing a Round

Take turns clockwise. On your turn, you are the offerer.

Step 1 — Offer

Play 1 card from your hand face up to the center of the table. You may offer any card in your hand. There are no restrictions on what you offer.

Step 2 — Bid

The other two players simultaneously decide whether to bid. To bid, place up to 3 cards from your hand face down in front of you. To pass, place nothing. You may not bid on a number already in your tableau. The offerer may not bid on their own card.

Step 3 — Reveal & Resolve

Both bidding players reveal their face-down cards at the same time. The player who bid the most cards wins. Card values do not matter — only the count.

  • Winner places the offered card into their tableau and gives all of their bid cards to the offerer. The offerer adds those cards to their hand.
  • Loser takes their bid cards back into their hand. Losing bidders do not lose any cards.
  • Tie — the tied player to the offerer's immediate left wins.
  • If nobody bids — proceed to Double Offer (Step 4).

Step 4 — Double Offer

If nobody bids, the offerer immediately plays a second card face up from their hand. The second card must be a different number than the first. Both players bid again simultaneously following the same rules and the same cap of 3. If someone bids: The winner takes both offered cards. Place one in your tableau and discard the other face up. If you already have one of the two numbers in your tableau, you must keep the other. Pay your bid cards to the offerer as normal. If still nobody bids: The offerer takes one of the two cards and places it in their tableau (the unique number rule applies). Discard the other face up. If the offerer cannot play a second card (no cards remaining in hand, or all remaining cards share the same number as the first offer), discard the first card face up.

Step 5 — Next Offerer

The next player clockwise becomes the new offerer. If that player has no cards in hand, skip to the next player who does.

Tableau Rules

  • Tableau cards are always face up and visible to all players.
  • One copy of each number only. Your tableau may never contain two cards of the same number.
  • Your tableau holds every card you have won, whether or not they form a run. Cards do not need to be consecutive to remain in your tableau.
  • Before scoring, arrange your tableau in numerical order.

Round End

The round ends immediately when two or more players have no cards in hand. Any cards remaining in the last player's hand do not score and are set aside.

Scoring

Score the number of cards in your longest consecutive run of 3 or more, earning 1 point per card. For each card from the 7th onward in that run, score 2 additional points. Run

Score1–2
03
34
45
56
67
98
129
1510
18Score only your single longest run. If you have multiple separate runs, only the longest one counts. Shorter runs do not score.

Example: Your tableau contains 2, 3, 4, 7, 8, 9, 10. Your longest run is 7-8-9-10 (run of 4, scores 4 points). The 2-3-4 does not score.

Full Game

Play 4 rounds. Between rounds, collect all 40 cards, shuffle, and re-deal. Clear all tableaus. Scores carry over from round to round. The player with the lowest score offers first in the next round. After 4 rounds, the player with the highest total score wins. Tiebreaker: The tied player with the longest single run across all rounds wins. Still tied? Share the victory.

Key Details

  • The offerer cannot bid on their own card, including during a Double Offer.
  • The offerer's hand grows when they receive bid cards. Offering a desirable card is a strategic way to grow your hand.
  • Losing bidders keep their cards. Only the winner pays.
  • There is no hand size limit. Your hand may grow beyond 13 cards.
  • Runs do not wrap from 10 to 1.
  • Discarded cards are placed face up and are visible to all players for the rest of the round.
  • No showing hand cards. You may not reveal or show cards from your hand to other players. Bluffing about your intentions is permitted, but physically showing cards is not. No deals between players are binding.
  • If you run out of hand cards, you cannot offer or bid for the rest of the round. The round continues until a second player also runs out.
  • When you bid, the specific cards you bid with do not affect the auction — only the count matters. However, the cards you bid away become the offerer's hand cards, so choose carefully. What you lose is what they gain.

Questions and clarifications

Frequently asked questions

If you have 6 or more cards in your tableau, you may bid on a card you already have. If you win, discard the offered card — it does not enter your tableau. This allows you to stay active in bidding and deny opponents key cards late in the round. The cost is real: you spend bid cards for no tableau benefit. Runs under 6 score 0. A run of 6 scores 10 points. Each card beyond 6 scores an additional 2 points. For experienced players who want higher stakes. The auction winner becomes the next offerer instead of rotating clockwise. If nobody bids, the next player clockwise becomes the offerer. Creates a more dynamic turn order but can snowball advantages.

Can I offer any card from my hand?

Yes. There are no restrictions on what you offer.

Is there a hand size limit?

No. Your hand can grow well beyond 13 cards if you receive large bids as the offerer.

Do my tableau cards need to be consecutive?

No. Your tableau holds every card you win. Only your longest consecutive run scores at the end of the round, but all cards remain in your tableau regardless.

Why would I offer a card I need?

If you have duplicates, offering one can earn you bid cards while you keep the other. Even without duplicates, the bid cards you receive may be more valuable than the card you offered. Offering a desirable card is one of the strongest plays in the game.

Can I bid on a card I already have in my tableau?

No. If the offered card matches a number already in your tableau, you may not bid on it. (See the Tableau Swap variant for an optional exception.)

What if I already have both Double Offer cards in my tableau?

You cannot bid. If neither opponent can bid, the offerer self-takes one card and discards the other.

What if the offerer cannot play a second card for Double Offer?

The first card is discarded face up. This happens when the offerer has no cards left or only holds duplicates of the first offered number.

Who chooses which Double Offer card to keep?

The winner chooses. If one of the two numbers is already in your tableau, you must keep the other.

Can the offerer bid during a Double Offer?

No. The offerer cannot bid on their own cards, ever.

Can I bid on a Double Offer if I have one of the two numbers but not the other?

Yes. You are bidding for the pair. If you win, you keep the one you can legally place and discard the other.

What happens when I run out of cards?

You sit out the remaining auctions for the round. You cannot offer or bid. The round continues until a second player also runs out of cards.

Do leftover hand cards score?

No. Cards remaining in hand at the end of the round are set aside and do not count for anything.

Does the set-aside card matter?

It is hidden information. Players know one card out of 40 is missing but not which one. This prevents perfect card counting.

Do suits matter?

No. Only numbers matter for building runs and scoring.

Optional Variants

Tableau Swap (6+)

Advanced Scoring

Winner Offers

Rules & resources

Keep the game close at hand.

Use the official links below for the printable rulebook, online play, and community listings.