Rules Overview
Game design: David McDougal
A solo card game of cozy cat adoptions.
Adopt cozy cats by matching their hidden treat costs before the third Adoption Day.
Players: Solo Play Time: 10 minutes Ages: 8+ Mechanic: Hand Management
Components
- Cats: 6♣, 6♦, 6♥, 6♠ (4 cards)
- Treats: 7-10 (16 cards, 4 of each)
- Adoption Deck: 3-6 (16 cards, 4 of each) + 4 Aces
- Visitors: J, Q, K of each suit (12 cards, value 2 each)
Setup
- Place the 4 Cat cards face-up in a row.
- Shuffle the Treat cards. Deal 1 facedown under each Cat. These are the cats' hidden "adoption costs." Place the rest as a facedown Treat Deck.
- Shuffle the Adoption Deck. Draw 4 cards into your hand.
- Shuffle the Visitor Deck. Reveal 2 Visitors face-up to form the Entrance.
Objective
Adopt as many Cats as possible before the 3rd Adoption Day. Your score is the sum of the Treat values (7-10) of Cats you adopted.
Turn Structure
1. Choose Visitor
Pick 1 Visitor from the Entrance (value 2).
2. Choose Cat
Select 1 awake Cat to attempt adoption.
3. Play Adoption Cards
- By default, you may play 1 number card from your hand.
- If you play an Ace, you may play up to 2 number cards instead.
- When playing an Ace, choose one effect:
- +/-1 to your total (and you succeed if your total is within +/-1 of the Treat value), OR
- Peek at or discard the top Treat card of the Treat Deck, OR
- Draw 1 card from the Adoption Deck.
4. Check Success
- Total = Visitor (2) + Adoption cards (+ Ace effect if used).
- Success: Total equals the Cat's hidden Treat value (or within +/-1 if using the Ace +/-1 effect).
- Failure: Otherwise.
5. Resolve
If success:
- Reveal the Cat's Treat and add it to your score pile.
- Remove the Visitor from the game.
- Remove the Cat from play (adopted).
- Burn (discard) the top Treat from the Treat Deck face-up.
If failure:
- Reveal and discard the Cat's Treat.
- Deal a new Treat facedown under the Cat.
- Turn the Cat facedown (asleep).
- Place the Visitor into the Visitor Discard.
6. Clean-Up
- Discard used Adoption cards.
- Draw back up to 4 cards (reshuffle Adoption Discard into deck if needed).
- Refill Entrance to 2 Visitors (reshuffle Visitor Discard if needed).
Adoption Day
Triggered if:
- All Cats are asleep, OR
- Treat Deck is empty, OR
- Visitor Deck is empty.
Steps:
- Burn the top Visitor from the Visitor Deck.
- Wake all Cats (turn them face-up).
- Shuffle the Adoption Discard back into the Adoption Deck.
- Refill the Entrance to 2 Visitors.
The game ends after the 3rd Adoption Day or when all Cats are adopted.
Scoring
- 0-9: Still Learning
- 10-19: Cat Companion
- 20-25: Cat Whisperer
- 26+: Forever Home Hero
Worked Examples
Example 1: Successful Adoption
- Visitor: Jack♠ (value 2).
- Hand: 5♣, Ace♥, 3♦, 4♠.
- Target Cat: awake Cat with hidden Treat = 9.
Player plays Ace♥ (unlocking second card and using +/-1 effect) + 5♣ and 3♦.
- Total = 2 (Visitor) + 5 + 3 + 1 (Ace) = 11.
- Treat is 9, but Ace gives +/-1 tolerance, so a total of 11 counts as success.
- Cat adopted, Visitor removed, Treat (9) added to score, top Treat of deck burned.
Example 2: Failed Attempt
- Visitor: Queen♦ (value 2).
- Hand: 4♣, 6♠, 3♥, Ace♣.
- Target Cat: awake Cat with hidden Treat = 10.
Player plays 6♠ only.
- Total = 2 (Visitor) + 6 = 8.
- Treat is 10, so failure.
- Reveal Treat (10) and discard. Deal new Treat under Cat, turn Cat asleep.
- Visitor goes to the Visitor Discard.
Frequently Asked Questions
How many Aces can I play per turn?
At most one.
What if the Adoption Deck runs out mid-turn?
Immediately shuffle the Adoption Discard to form a new deck.
What happens if both Entrance Visitors run out?
Leave the Entrance short until more Visitors are available from the discard reshuffle.
Does the Ace +/-1 tolerance apply to all totals?
Only if you use the +/-1 option. Peek/discard and draw options do not provide tolerance.
Can I attempt to adopt a Cat that is asleep?
No. Cats must be awake to attempt adoption.


