PIP Court logo

Self-Published

PIP Court

Command a changing court of dice, each with movement tied to its current pip identity, and capture the opposing King die.

Players
2
Play time
45 min
Ages
10+
Mechanic
Chess

About this game

What makes PIP Court distinct?

PIP Court is chess played with dice. Each die's pip value is its role: low pips march as pawns, a 3 moves as a knight, and higher values take other chess roles, while each side's King die never changes.

After every move the die you moved drops one pip, so a piece's power shifts each turn. The back row is rolled at random every game, so no two openings play alike. Capture the opposing King die to win.

Rules Overview

Game design: David McDougal

Command a changing court of dice, each with movement tied to its current pip identity, and capture the opposing King die.

Players: 2 Play Time: 45 minutes Ages: 10+ Mechanic: Chess

Components

  • 1 Board: 7x7 grid (a chess or checkers board with outer files trimmed)
  • 22 Dice: 10 of one color, 10 of the other, 1 contrasting "King" die for each player
  • 2 Reference cards (movement table + decay cycle)
  • Optional markers: to note variants or score if using extended play

Objective

Capture the opponent's King die. When it is removed from the board, the game ends instantly.

Setup

  • Place the 7x7 board between players.
  • Each player takes 11 dice (10 standard + 1 King).
  • Front row: place seven dice showing 2 pips - these are your pawns.
  • Back row:
  • Leave the central square open for the King (showing 6).
  • For the remaining six spaces, roll six dice and place them left to right in the order rolled.
  • Whatever face is up is that die's starting identity.
  • This randomizes every opening, reducing first-move advantage.
  • Choose a starting player by rolling; higher pip begins.

Turn Structure

Each turn a player must move one of their dice. There are no rest or skip actions.

  1. Select a die of your color.
  2. Move it according to its current pip identity (see Movement Table).
  3. Capture any enemy occupying the destination square.
  4. Decay (Shift) the die immediately by rotating it down one pip: 6 -> 5 -> 4 -> 3 -> 2 -> 1 -> then back to 6. The King die never changes.
  5. End your turn. The opponent now moves.

Movement Table

Pip Role Movement Pattern
1-2 Pawn Move 1 forward. Capture forward. Cannot move sideways or backward.
3 Knight Standard chess L-shape (two + one). May jump over pieces.
4 Bishop Any distance diagonally until blocked.
5 Rook Any distance orthogonally until blocked.
6 Queen Any direction, any distance, until blocked.
King (unique color) King 1 square any direction. Cannot decay.

Capture Rules

  • Landing on an opposing die captures it and removes it from the board.
  • The moving die occupies the vacated square, then decays.
  • Capturing the opponent's King ends the game immediately.

Special Rules

  • Blocking: Only Knights may jump. All other moves stop before friendly or enemy dice.
  • Pawn wall: Two opposing pawns facing each other block movement; neither may move or capture forward until the other is removed.
  • No rests, holds, or passes: every turn must change the board state.

Endgame & Variants

  • Standard victory: capture the enemy King.
  • Timed play: 25 turns each; if no capture, most pieces remaining wins.
  • Scored battle: 1 point per capture; 5 for King; first to 10 wins.

Board Size Variants

6x6 Micro Mode - "Power Rush"

  • Remove one pawn and one back-row die per side.
  • Fast, tense duels (10-15 minutes).

8x8 Grand Mode - "Dominion"

  • Restore full chessboard.
  • Add one pawn and one back-row die per side.
  • Longer, more positional match (30-45 minutes).

Frequently Asked Questions

Does a die's decay ever stop?

No. It loops forever: 6 -> 5 -> 4 -> 3 -> 2 -> 1 -> 6.

Do I re-roll or re-orient dice mid-game?

Never. Only rotation from decay changes its top face.

Can I attack my own King?

No. He's on your side - though you'll sometimes wish you could.

If two pawns face each other, are they stuck?

Yes, until one side attacks from another angle. That standoff is intentional pressure.

How random is the back row?

Fully. Each die is rolled once during setup and remains that way until decay alters it. Every game opens differently.

Is there any "promotion"?

Optional: if a pawn reaches the farthest rank, immediately set it to 6 (Queen movement) before decaying on its next action.

Downloads & links

Useful resources

Print the current rules or use the available player materials.