Designer Diary · September 13, 2026
Why I use history as a backdrop for play, and how Gylen: The Brooch of Lorn and Dalrymple: Cursed Diamonds turn heritage, loss, hospitality, and betrayal into mechanics.
Read the articleStudio News · September 11, 2026
A plain-language guide to In Development, Playtesting, Seeking Publisher, Self-Published, and Retired.
Read the articleStudio News · September 11, 2026
Why Disrupt Games keeps games free for personal play, why I value Creative Commons, and why preserving publishing flexibility can help a design reach more tables.
Read the articleStudio News · July 18, 2026
A look at the refreshed site, the growing game catalog, and where to start exploring Disrupt Games.
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